Theories

Hero-Centered Design for Meaningful Products

Hero-Centered Design for Meaningful Products

The Hero's Journey is a powerful framework for product design — one that helps build more meaningful connections with users ...
How to navigate the insanity of behavioral science: The IBCM Backstory

How to navigate the insanity of behavioral science: The IBCM Backstory

The behavioral science landscape is fragmented, fad-driven, and full of malpractice -- and navigating it requires a framework that is ...
The Interactive Behavior Change Model (IBCM)

The Interactive Behavior Change Model (IBCM)

The IBCM is the only comprehensive behavior change framework built specifically for interactive technology, integrating neuroscience, psychology, and behavioral science ...
Consumer psychology, dopamine and conversion design

Consumer psychology, dopamine and conversion design

Dopamine doesn't just drive reward -- it shapes the entire emotional arc of a consumer's decision-making journey, and understanding it ...
The 7 Principles of Social Influence That Every Designer Should Know

The 7 Principles of Social Influence That Every Designer Should Know

Industry professionals routinely misuse Cialdini's persuasion framework by treating 'social proof' as the only form of social influence -- but ...
What Works in Gamification for Health Behavior Change: Effect Sizes from a Meta-Analysis

What Works in Gamification for Health Behavior Change: Effect Sizes from a Meta-Analysis

Which gamification principles actually move the needle on health behavior change, and by how much? This article cross-references the psychological ...
Gamification: What it is and when to use it

Gamification: What it is and when to use it

Gamification is widely misconceived as a magic engagement solution, but badges and points are no substitute for genuine behavioral design ...