It should be fine. We use standard prototyping tools, such as wireframes, process modeling, UML, funnel structures, etc., but we don’t get overly technical.

The focus is not on how to make wireframes or flow charts, etc.; instead, the focus is on the human factors that underpin how people think and behave so that we can design interactive technologies that are more usable and persuasive at the same time.

To put it another way, instead of learning the technical details on how to build wireframes or mockups, you’ll know what matters in human psychology so that you can judge what matters in terms of the human factors rather than the technical details.

In the classroom, we’ll use classic paper for prototyping.

In our online training, we’ll recommend a few lo-fi and hi-fi prototyping tools. They change all the time, so we’ll discuss it in class.